#version 330 core

// Copies iChannel0 unchanged. Used by PostProcessGraph for bypassed (time-gated-off) nodes and to
// write the graph's output back into the demo FBO / feedback buffer.
in vec2 ex_Uv;
out vec4 fragColor;

uniform sampler2D iChannel0;

void main() {
	fragColor = texture(iChannel0, ex_Uv);
}
