#version 330 core
precision highp float;

// Fullscreen black; the fade is the demopart's keyframed `alpha`, alpha-blended over what is below.
// Used as the end-of-demo fade-to-black.

uniform float alpha;

in vec2 fragCoord;
out vec4 fragColor;

void main() {
	fragColor = vec4(0.0, 0.0, 0.0, alpha);
}
